I’ve made exactly 412 Gimkit kits since 2026. Some were masterpieces that kids begged to play again. Others were steaming garbage that tanked harder than my 2024 attempt at sourdough. Here’s everything I’ve learned about building kits that work — the practical, battle-tested way.
Step 0: Decide Why You’re Making This Kit
Before you even open Gimkit, ask yourself the real question: “What do I want students to be able to do after this?”
- Pure review before a test? → Focus on breadth and repetition.
- Introduce new vocabulary? → Short kit, heavy on images and quick feedback.
- Homework that replaces a worksheet? → Assignment mode, longer, with streaks and insurances turned on.
I wasted months making “cute” kits with 80 questions that looked impressive but taught nothing because I never decided the purpose first.
Step 1: Start from Scratch or Steal Smart
Yes, you can import someone else’s kit and tweak it. I do it all the time. But here’s the dirty secret: 90 % of public kits are terrible — typos, bad formatting, stolen images that break, or questions that are way too easy/hard.
My rule now:
Only import if the creator has at least 5,000 plays and a 4.8+ rating. Otherwise, start blank. It takes ten extra minutes and saves you embarrassment later.
Step 2: The Question Formula That Never Fails Me
I use the same four types, mixed about 25 % each:
- Straight recall (“What year did the Berlin Wall fall?”)
- Application (“Which of these is an example of kinetic energy?” with four choices)
- Image/label (upload a diagram of a cell and have them type “mitochondria”)
- Two-step or reasoning (“If a train leaves Chicago going 60 mph…” — kids hate these at first, then brag when they nail them)
Variety keeps them from zoning out. All multiple-choice looks lazy. All text-entry feels like a spelling test.
Step 3: Write Questions Backwards
Seriously. Start with the answer, then build the question around it.
Example:
I want them to know the mitochondria are the powerhouse of the cell.
So I write the answer first: “mitochondria.”
Then craft the question: “Which organelle is responsible for producing most of the cell’s ATP?”
Add distractors that are plausible (Golgi apparatus, nucleus, ribosome).
This forces you to think about misconceptions instead of just copying from the textbook.
Step 4: Cash Values — The Part Everyone Screws Up
The default is $5–$25 per question. That’s boring and random.
My system (steal it):
- Easy recall → $1–$5
- Medium (most questions) → $10
- Hard/two-step → $25–$50
- Image or diagram labeling → $15 (kids love these and they’re worth more effort)
The variation makes kids actually read the question instead of blindly guessing for the same reward.
Step 5: Power-Ups — Turn Them Off at First
New teachers turn on every power-up and wonder why Tyler, with three correct answers, is suddenly winning because he spammed “Freeze” on everyone else.
My current live-game settings:
- Streak Bonus: ON
- Insurance: ON
- Bigger Bucks: ON
- Hot Streak: ON
Everything else OFF until kids understand the core loop.
For homework Assignment mode, I turn almost everything on — they’re alone, so sabotaging power-ups doesn’t exist anyway.
Step 6: Images That Don’t Break Six Months Later
Never copy-paste from Google. The link dies, and you’re left with red Xs.
Current best practice (2025-2026):
- Screenshot → drag into Canva → export as PNG → upload directly to Gimkit.
- Or use the built-in Unsplash integration (search “photosynthesis,” and it’s royalty-free forever)
I keep a Google Drive folder called “Gimkit Assets” with every diagram I’ve ever used. Takes thirty seconds to drag and drop.
Step 7: The 8-Minute Kit Blueprint (My Go-To Template)
I can now build a rock-solid 20-question review kit in eight minutes flat. Here’s the timing:
- 0:00–1:00 Title, description, cover image
- 1:00–5:00 Write 20 questions/answers (I type fast and keep a question bank in Google Docs)
- 5:00–6:30 Add images to the 5–6 questions that need them
- 6:30–7:30 Adjust cash values and tags
- 7:30–8:00 Set game modes and power-ups, save as private
That kit is better than 95 % of what’s out there.
Real Example That Went Viral in My School
Last spring, I made a 15-question kit on solving quadratic equations. Nothing fancy — just good questions, clean images of graphs, and cash values from $5 to $75.
One kid screen-recorded himself getting a million points using the quadratic formula song from YouTube, posted it on TikTok, and suddenly half the freshmen were begging their math teachers for the link. Three algebra teachers district-wide now use my exact kit. Total build time: 11 minutes.

Common Mistakes I Still See in 2026
- 40+ question kits for live games (kids burn out; keep it 15–20 max)
- All questions are worth the same amount (destroys strategy)
- No images ever (feels like 1998)
- Leaving kits public with tomorrow’s test questions (I’ve been burned)
- Forgetting to turn on “Allow late join” (half your class shows up tardy and can’t play)
Final Checklist Before You Hit Save
- Every question has been proofread by a colleague or Read Aloud in Google Docs.
- At least 30 % of questions have images.
- Cash values vary
- Tags added (makes searching your own library way easier)
- Kit is set to Private unless you genuinely want to share
- You’ve played it yourself in Preview mode at least once
Do those six things, and your kit will be better than anything the “Top Creators” page is pushing this week.
Look, creating a perfect Gimkit kit isn’t rocket science, but it’s also not copying questions from Quizlet and calling it a day. Spend the extra five minutes. Your students notice — trust me. The first time a kid says, “Mrs. Rivera, your kits are the only ones that don’t suck,” you’ll be hooked for life.
Now close this tab and go make something your kids will actually remember. I’ll be over here refreshing the leaderboard, waiting for someone to finally beat my high score on the French Revolution kit. (It’s been two years. I’m ready to lose.)
